Studio Timaeus
Project: “Hic Sunt Dracones”
Written, directed & animated by Timaeus
Sound design by Joep Hurkmans
Technical:
Unity browser game
Hic Sunt Dracones is a specualtive, first person experience which explores an archaeological site, set in a distant future, which contains time capsules with the monsters and their remnants that have taken shape in, and reflect upon the 21st Century. Within the 21st Century, the time capsules functioned as a way to warn and instruct, reminding the people to think about the very things they were all fighting against. These time capsules showcased the ability to be buried, as a last resort, when extinctions had been set in an irrevirsible motion. For the generations after us, these capsules would function not only as an instruction and warning, but also possesses the need to teach. To educate the sucessor of mankind on the immense questions and problems we were dealing with. May they be more aware, and not make the same mistakes.
It has been many centuries, you find yourself at the beginning of a, yet undiscovered, burial site. Containing artefacts of a lost world. You submerge yourself on the history that exists within, and on these walls.
Part of the following exhibitions:
Graduation work at Willem de Kooning
Gogbot 2020
My research and project were nominated for the ‘Drempelprijs’ and the research prize.
info@timaeus.nl
Schiekade 189 1.05
3013 BR Rotterdam
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